Personal profile
OECD Fields of Science
- 5.3 Education
Expertise related to UN Sustainable Development Goals
In 2015, UN member states agreed to 17 global Sustainable Development Goals (SDGs) to end poverty, protect the planet and ensure prosperity for all. This person’s work contributes towards the following SDG(s):
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SDG 4 Quality Education
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Dive into the research topics where Santa Dreimane is active. These topic labels come from the works of this person. Together they form a unique fingerprint.
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A Gamified Learning Process Model
Dreimane, S., 2024, Human, Technologies and Quality of Education, 2024 : Proceedings of Scientific Papers = Cilvēks, tehnoloģijas un izglītības kvalitāte, 2024 : rakstu krājums. Riga: University of Latvia Press, p. 88-100Research output: Chapter in Book/Report/Conference proceeding › Conference paper › Research › peer-review
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Approbation of the Gamified Learning Process Model Through Participatory Action Research
Dreimane, S., 2024, Human, Technologies and Quality of Education, 2024 : Proceedings of Scientific Papers = Cilvēks, tehnoloģijas un izglītības kvalitāte, 2024 : rakstu krājums. Riga: University of Latvia Press, p. 101-115Research output: Chapter in Book/Report/Conference proceeding › Conference paper › Research › peer-review
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Systematization of Gamification Elements
Dreimane, S., 2024, Human, Technologies and Quality of Education, 2024 : Proceedings of Scientific Papers = Cilvēks, tehnoloģijas un izglītības kvalitāte, 2024 : rakstu krājums. Riga: University of Latvia Press, p. 116-130Research output: Chapter in Book/Report/Conference proceeding › Conference paper › Research › peer-review
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Educational Potential of Augmented Reality Mobile Applications for Learning the Anatomy of the Human Body
Dreimane, S. & Daniela, L., Dec 2021, In: Technology, Knowledge and Learning. 26, 4, p. 763-788 26 p.Research output: Contribution to journal › Article › peer-review
15 Citations (Scopus) -
Intersection of serious games and learning motivation for medical education: A literature review
Dreimane, S. & Upenieks, R., 26 Nov 2021, Research Anthology on Developments in Gamification and Game Based Learning. IGI Global, Vol. 4-4. p. 1938-1947 10 p.Research output: Chapter in Book/Report/Conference proceeding › Chapter › Research › peer-review
9 Citations (Scopus)