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Conclusions from the evaluation of virtual machine based high resolution display wall system

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1 Citation (Scopus)

Abstract

There are several approaches to the construction of large scale high resolution display walls depending on the required use case. Some require support of 3D acceleration APIs like OpenGL, some require stereoscopic projection. Others simply require a surface with a very high display resolution. The authors of this paper have developed a virtual machine based high resolution display wall architecture that works for all planar projection use cases and does not require a custom integration. The software that generates the presented content is executed in a virtual machine thus no specific APIs other than those of the virtualized OS are required. Any software that is able to run under a given OS can be run on this display wall architecture without modifications. The authors have performed performance evaluations, virtualization environment comparisons and comparisons among other display wall architectures. All this knowledge along with key conclusions is summarized in this paper.

Original languageEnglish
Title of host publicationDatabases and Information Systems - 12th International Baltic Conference, DB and IS 2016, Proceedings
EditorsGuntis Arnicans, Vineta Arnicane, Juris Borzovs, Laila Niedrite
PublisherSpringer Verlag
Pages211-225
Number of pages15
ISBN (Print)9783319401799
DOIs
Publication statusPublished - 2016
Event12th International Baltic Conference on Databases and Information Systems, DB and IS 2016 - Riga, Latvia
Duration: 4 Jul 20166 Jul 2016

Publication series

NameCommunications in Computer and Information Science
Volume615
ISSN (Print)1865-0929

Conference

Conference12th International Baltic Conference on Databases and Information Systems, DB and IS 2016
Country/TerritoryLatvia
CityRiga
Period4/07/166/07/16

Keywords

  • Display wall
  • H.264
  • Remote visualization
  • Video streaming
  • Virtualization

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