Abstract
In this paper, we describe adaptation of a simple word guessing game that occupied the hearts and minds of people around the world. There are versions for all three Baltic countries and even several versions of each. We specifically pay attention to the Latvian version and look into how people form their guesses given any already uncovered hints. The paper analyses guess patterns, easy and difficult word characteristics, and player behaviour and response.
| Original language | English |
|---|---|
| Pages (from-to) | 382-391 |
| Number of pages | 10 |
| Journal | Baltic Journal of Modern Computing |
| Volume | 10 |
| Issue number | 3 |
| DOIs | |
| Publication status | Published - 2022 |
OECD Field of Science
- 6.2 Languages and Literature
Keywords
- analysis
- game
- generation
- linguistics
- word game
- word list
- Wordle
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