TY - GEN
T1 - CONTROLLING SHAPE OF FLAME WITH DIFFERENTIABLE PHYSICS
AU - Leja, Laura
AU - Freivalds, Kārlis
N1 - Publisher Copyright:
© 2025 Latvia University of Life Sciences and Technologies. All rights reserved.
PY - 2025
Y1 - 2025
N2 - The study focuses on creating symbol-shaped flame designs by optimizing flame dynamics, using machine learning techniques integrated with advanced combustion modelling. This research addresses the limitations of traditional pyrotechnic systems, which lack precise control over flame shapes, by introducing a method that uses differentiable physics simulations for shaping flames. The method uses the optimization framework PhiFlow and includes radiative heat loss and chemical kinetics for improved accuracy. Machine learning is used not only to train and adapt the model but also to determine the physical parameters that correspond to the actual observed behaviour of the flames. However, it is also important to mathematically and analytically evaluate the results obtained to ensure their accuracy and relevance. Results demonstrate the successful formation of custom flame shapes in a 2D simulated environment, with promising alignment to real-world flame stage projector behaviour. This approach enables control over flame shapes and dynamics, expanding creative possibilities in stage design and interactive art while proving valuable for applications requiring detailed control of dynamic systems, such as pyrotechnics, performance art, and educational demonstrations.
AB - The study focuses on creating symbol-shaped flame designs by optimizing flame dynamics, using machine learning techniques integrated with advanced combustion modelling. This research addresses the limitations of traditional pyrotechnic systems, which lack precise control over flame shapes, by introducing a method that uses differentiable physics simulations for shaping flames. The method uses the optimization framework PhiFlow and includes radiative heat loss and chemical kinetics for improved accuracy. Machine learning is used not only to train and adapt the model but also to determine the physical parameters that correspond to the actual observed behaviour of the flames. However, it is also important to mathematically and analytically evaluate the results obtained to ensure their accuracy and relevance. Results demonstrate the successful formation of custom flame shapes in a 2D simulated environment, with promising alignment to real-world flame stage projector behaviour. This approach enables control over flame shapes and dynamics, expanding creative possibilities in stage design and interactive art while proving valuable for applications requiring detailed control of dynamic systems, such as pyrotechnics, performance art, and educational demonstrations.
KW - differentiable physics
KW - flame shaping
KW - machine learning
UR - https://www.iitf.lbtu.lv/conference/proceedings2025/
UR - https://www.scopus.com/pages/publications/105010699303
U2 - 10.22616/ERDev.2025.24.TF141
DO - 10.22616/ERDev.2025.24.TF141
M3 - Conference paper
VL - 24
T3 - Engineering for Rural Development
SP - 666
EP - 672
BT - Engineering for Rural Development
PB - Latvia University of Life Sciences and Technologies
CY - Jelgava
ER -